Building the worlds you see on screen.
Every set begins long before load-in — in research, drawings and reference. A world only reads on camera when its history has been decided first.
Then it is made by hand. Timber, plaster, paint, fabric — surfaces aged and layered until nothing looks built and everything looks lived in.
By the time the camera arrives, the world is already complete. The crew steps onto a set that has always existed — that is the job.
Schedules, reference boards, colour systems, continuity notes. Every world is planned, catalogued and tracked so that what arrives on set is exactly what the frame needs — nothing more, nothing missing.